Altess Levoire Walkthrough - Stellar Blade Guide - IGN (2024)

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Altess Levoire is the fourth main quest in Stellar Blade. This one takes place in Wasteland, the first big open area where you can explore, look for collectibles, side quests, or just continue the main story.

During this quest, you’ll need to access the Altess Levoire, a strange area, and find a Hyper Cell.

If you want to jump into specific parts of the walkthrough, please check out these quick links:

  • Altess Levoire Main Quest Walkthrough
  • How to Complete Reboot! and Activate the Solar Tower in Wasteland
  • Barren Land
  • Scrap Plains
  • Altess Levoire
  • Royal Guard Quiel Parry Boss Challenge
  • Research Lab Entrance
  • Purification Scanner
  • Security Center
  • Sector A07
  • Specimen Preservation Lab

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Visit our Walkthrough page to check all the other quests you might be missing.

Altess Levoire Main Quest Walkthrough

As you reach Wasteland, you’ll find a Supply Camp right at the beginning, on your left. However, it can’t be used. It turns out, you need to activate a tower nearby to bring this Camp and all the ones you find in the area power. This will give you the new side quest, Reboot!, and the objective will be marked on the map.

While activating the Solar Tower is not part of the main quest and you don’t need to move forward, activating Camps and Payphones is important for restoring your life, and having save and fast travel points, so we will cover this first.

How to Complete Reboot! and Activate the Solar Tower in Wasteland

From the useless Camp, you can only go forward. You will find a small orange robot in the way. It will have the Xion #2 Document.

Keep going until you turn right. Here’s a new enemy in the shape of a butcher.

Beware of a small spider inside the left box before this creature. There will be another Creeper behind the latter, too.

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This enemy, called Hedgeboar, has the following attacks. It can perform a pink move, which you should use to your advantage by pressing Circle + Behind when your sword glows.

To perform this skill, Repulse, you need to have it unlocked first.

Its most common attack is a two-handed blow with low start-up and jump. Beware of the distance because it can reach you from short-to-medium ranges. Another regular attack is a two-combo hit, and a variation that starts the same, but it has a third hit, and then the creature rolls.

The Hedgeboar has a red attack, which consists of five hits, the last one coming after a roll. If you get the timing right, this is the best opportunity to break the enemy’s balance, since it has only four balance points.

Naturally, it has a yellow attack which is a double-slice blow that you can’t block or parry.

A quick tip for this first Hedgeboar is that you can actually insta-kill it by waiting for it to turn its back to you and stealthy going for the kill with Ambush.

Barren Land

After dealing with it and going forward, the paths will open in the region. Deal with some Creepers coming from left and right, then move to the right, where there’s a body near a tree. It has the Memory Stick Citizen 439’s Resignation.

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Now open your map and check the Solar Tower location gain. You need to go to the West from here. Follow the path to your right and start the journey.

Apart from Hedgeboars and creatures you already know, you’ll find a new regular enemy called Mite. These are eyeless beats with big heads that move quickly. They don’t come with many moves (they can perform a spin forward or attack with their tail doing a spin, which you’ll predict because they will show the tail first). They have little health.

While you can perfectly parry their moves, you shouldn’t worry too much about that. These creatures don’t have Balance, so it’s not that worthy.

When you reach the tower’s area, you’ll have to talk to a drone at the entrance of it.

Speak with it and get inside. Start climbing the tower, using the drones with platforms, the ledges, and the regular platforms, always going up.

When you see a tiny drone with a bullseye, shoot it because it will leave a rope that lets you go down quickly.

Keep moving and you’ll find a Red Suitcase near the power device of the tower. It contains the Camouflage-Type Exospine.

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Continue platforming on your left and you’ll find the drone that you need to help. Interact with it and you’ll be ready to activate the power device mentioned before. Do that and the Solar Tower will be back on.

You have to talk to the drone at the ground and the side quest will be completed.

Before going back to the main route, note that you can find a new Supply Camp near the Solar Tower, to the left of it.

Back to the road, you now need to go to the southeast side of the map. If you open it, it’s the diamond marker before a narrow path, which you can see below.

You can go back to where the path began to open in Wasteland (after the first Hedgeboar and Creepers) and go forward, avoiding any unnecessary fights like the Hedgeboar on your left.

You need to follow the Lab sign with blood. There will be two yellow spiders on the way, with small spiders and another big one near a body that you’ll find if you keep going forward. It has the Memory Stick Sentinel 82’s Report.

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When going past the Lab sign, you’ll find a Fiz machine on the left. Interact with it and you’ll get a can (GrainT Corn) and trigger a chat with Lily.

Go forward, past the Northlake Mall sign and you’ll reach an area with red walls on the right side. You’ll unlock the wall-running ability here.

You only need to jump towards the wall and Eve will automatically perform the move. To get better results, you can sprint a bit by pressing L3 before jumping.

Follow the narrow path and you’ll find a second red wall on the right.

If you want to explore, there’s a small passage with three walls on your left.

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Scrap Plains

After that last red wall, you’ll be in the Scrap Plains. There’s a Supply Camp on the left.

Go right, ignoring the structure in front of you — unless you want to explore, of course. Two new enemies will appear. The one with a cloak and holding a spear is called Old Droid, and it feels pretty erratic with its movements. The other one is a Turret Droid, which shoots rockets.

[If the Old Droid strikes the floor before attacking, it will attack once. It has a blue move, and its red has three hits: after the first one, there is a pause and then a one-two combo.

Deal first with the Turret Droid and then tackle the other one. When you’re done, follow the elevated ground on the right.

When up, you’ll find a Creeper. Keep going forward, turn right, and follow the narrow path with yellow paint.

Two small spiders will be on the way. As you descend following the main, you’ll meet a new creature whose shape looks like a flower. This is called Waster.

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When it is far from you, the Waster throws projectiles. When close, it can attack with two regular attacks: one headbutt or a short one-two combo. It also has a red move, which is a one-two, pause, third hit, and a blue attack at the end.

Before moving forward, you can open a red container on your right. You’ll find an NPC asking for a Sentinel. This gives you the Incarceration side quest.

Following the main path, you’ll find a Camp.

From it, turn back and turn left, going for the metal platform. (Beware of a Waster in the area).

As soon as you place your foot on the platfrom, descend on the left for a body. It has the Memory Stick Legionnaire 295’s Order.

Before the lift at the end, grab the Eagle-type Exospine inside the Red Suitcase on the right.

Use the lift. At the bottom, if you go forward, you’ll find a locked door. Go anyway because there’s a body on the right, with the Memory Stick Scavenger 216’s Advice.

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Turn back and follow the linear path. You will find Creepers and a Waster.

Keep going forward and check your right. There’s a Hedgeboar, two small spiders, and a tentacle. Clean the area and you’ll find an Angel’s Body with a Body Core.

Tentacles only attack in a two-hit combo pattern. They don’t have Balance.

From the body, turn back. You’ll find a Supply Camp under a bridge.

If you haven’t already and you can spare a few Drone Upgrade Modules, unlock as many ammo types as you can. These will come in handy soon.

On the right, there’s a locked door. But in front of you, you’ll find a huge blue structure: the Altess Levoire.

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Altess Levoire

As you reach its entrance, you’ll see Royal Guard Quiel again. She won’t let you pass unless you beat her trial, which is a parry challenge.

Royal Guard Quiel Parry Boss Challenge

This is not a proper boss fight. To succeed and move forward, you need to correctly perfect parry all of Quiel’s attacks in a specific sequence. She performs a red move that has six blows in a fixed pattern. She will only do this sequence and restore her balance points if you miss even one Perfect Parry.

If you’re not good at parrying in games or in Stellar Blade in particular, take a moment to practice because you won’t be able to follow the story without completing this section. Hopefully, if you die, the last Camp is just behind you, and Quiel will perform the same combo with the same sequence every time.

Quiel’s pattern is the following -> first hit after red glow, the second one closely, a pause with her moving the spear around, the third blow, a fourth one that is a spinning attack, the fifth is a quick uppercut, and then the last one is a slam to the floor.

You should parry the first two blows almost together, then wait, parry one, then the last three almost together.

Once you got it and broke her balance, congratulations! Now you need to repeat this two more times. And if you fail and die, you’ll have to restart from the beginning. But don’t worry, it’ll get easier with each try.

After completing the challenge, she will step away and you’ll be free to enter the structure and use the lift.

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Research Lab Entrance

After descending and entering the new area, Eve notices that she can’t use her sword anymore nor activate the drone’s scan. In the following segment, you’ll only be able to shoot with your drone.

While you definitely can get out of ammo at moments, don’t worry — there will be ammo and devices to restock in almost every room.

Move forward, press the red button, and enter the new room. Use the device on the left to replenish ammo if you need it. On the right side is a body with EXP, next to the next door.

Descend the stairs, pick up the Log You Are Fake Data Bank, and open the door at the end. You’ll be in a new area.

Purification Scanner

Here you’ll have to wall-run the wall on your right, jump to the left one, and then use the rope.

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Go forward and you’ll find the Booting Sequence Log in the way.

Open the door, and before opening the next, a creature inside a red bag will appear. This is called a Test Subject. If you get too close, it will explode in a short range. However, if you shoot it to death, it will also explode. So keep this in mind when you’re running low on ammo.

Use the door and enter the area with a large bridge. At some point, two Test Subjects will drop, and one more will appear behind them.

Deal with them and use the door. Before the next one, an Infector will appear. As its name implies, this looks like a worker who suffered a mutation. Shoot quickly at it at the head and the Infector will expose its weak point.

From this point forward until the end of Altess Levoire, always look at your enemies’ hips. They will carry something that looks like a red pouch, which is actually an explosive. Always shoot this first as it will deal a nice chunk of damage to your enemies.

Open the door and use the Camp on the left.

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Use the green button to open the door and run: you’ll have only a few seconds to reach the door before it closes. When running, make a jump where the red tube is, and dash forward — part of the floor will fall.

If you fail, don’t worry. You can repeat this many times as Eve only loses a bit of health when falling.

Security Center

The next room is the Security Center. Two Test Subjects are moving around. Advance and two more will appear. Also, the body lying on the left wall will become an Infector.

Loot the Crate before the next door, which has Extreme Polymer Materials. But beware of an Infector that will appear.

The door’s locked. Turn back and you will notice a narrow path on the left of the door where you came before. There’s a body with EXP right there, but beware of an Infector hiding behind the wall on your right.

Here you’ll learn that Infectors have a grab. To escape, you will have to press Square multiple times.

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Inside the control room, you’ll meet a new creature: the Mutated Defiler. This one throws balls when far, and it can attack with its claws when close. Its weak point appears next to its mouth. However, when you finish it, note that it will drop two Test Subjects that it is currently carrying on its back.

As explained before, you can shoot the red object on its hip for an explosion.

When done, press the green button in front of you. An Infector and two Test Subjects will appear behind you.

There’s also a PC on the right of the green button that has the Log Humanity Liberation Front.

Go through the new open door and you’ll enter a new area.

Sector A07

Sector A07 is a platforming section. You’ll see that most of the platforms in front of you have symbols that represent PlayStations’ iconic buttons (Triangle, O, X, and Square). You basically need to jump into the platforms in a fixed pattern or you will fall and have to retry it from the beginning.

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This is the pattern to follow -> Triangle, O, X, Square. You can’t jump to the ones without symbols.

At the end, before the door, you’ll find the Log Security Procedure Guide on your right. Then open the door for a Camp before the new area.

Specimen Preservation Lab

This Lab room is a puzzle section, but you can’t start the puzzle yet. First you need to climb the ladder on the right and press the first green button you find to open the door.

Don’t go there just yet, as there’s an Infector waiting for you on the left side.

Another Infector will be one on the left. Then you will find a Crate that you need to breach. It will give you materials and potions.

Get out, follow the path, and reach the red button sparks. Enter and defeat three spiders on the right.

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On the left, you’ll find the Log Visitor Information. Then turn back and press the green button at the other end of the room.

The door on the other side will be opened. Get out, turn right, and face the door with two Infectors will open. There’s only ammo inside that room, so don’t bother if you don’t need it. Use the green button at the end and jump into the platform to reach the other side.

Enter the door you opened before. A Drone Upgrade Module will be on the table on the left.

Turn back and press the new green button at the end of the bloody passage. The lasers on the ground floor now work.

Open the door on your left. It will take a few moments to open, and a new enemy, the Defiler will enter.

It’s like a more regular version of the Mutated Defiler. It can grab you and it attacks with arms and projectiles. Instead of two, it drops one Test Subject when defeated.

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After the Defiler, two Infectors and one Mutated Defiler will also try to enter the room.

Deal with them, get out, go to the right, and before the green button for the platform, an Infector will come out from the room nearby. Defeat it, enter inside, and open the Legion Supply Box on the right.

When ready, press the green button, use the platform, and descend with the ladder.

This guide is a work in progress! Come back soon for more.

Up Next: Combat Tips and Tricks

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Altess Levoire Walkthrough - Stellar Blade Guide - IGN (1)

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